
More JavaScript Scrolls
Scrolling Box Message | Edit Scroll Effects | Expanding Text | Keyboard Move | Single Line Scroller | Scrolls Information | Message Slideshow | Scroll Anything | Scroll Textarea Contents | Select Menu Scrolls | Typewriter Correcting | Expanding Text | Box Typewriter Scroll | Text Box Scroller | Types In A Texarea | Typewriter Scroller | Typing Text | Allows User Scroll | Scrolls Up And Down
Description
(Internet Explorer Only) Simulates a typewriter that can correct its own mistakes. Create your own messages and display them with this unique JavaScript....View A Script Demo
(Internet Explorer Only) Simulates a typewriter that can correct its own mistakes. Create your own messages and display them with this unique JavaScript....View A Script Demo
Do you find it confusing setting up these script?
Java Scripts Magic can do all the hard work for you all At The Touch Of A Button.
Java Scripts Magic can do all the hard work for you all At The Touch Of A Button.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<BR><BR><BR>
<p id='anima' style="position:absolute;font-size:20;background-color:white;">
</font>
</p>
<br>
<br>
<SCRIPT LANGUAGE="JavaScript">
<!-- Original: dzzie@yahoo.com -->
<!-- Begin
text = "Add.this.script.to.your.site!..It.can.actullay/4ally.correct.its.own.typos!..:-)"
word = text.split('.')
i = -1; //letter count
j = 0; //which word in array is to be spelled
start = 0; //variable to hold cycles of the blink
scount = 0; //variable to hold cycles of the mispell
function checkIt() {
with(document.all.anima) {
if(innerText.charAt(innerText.length-1) == "_") {
innerText = innerText.substring(0, innerText.length - 1);
return true;
}
else {
innerText = innerText + "_";
return false;
}
}
}
function blinkfor(count, timing) {
with(document.all.anima) {
if(start < count) {
if(checkIt()) {
start++;
}
mistake = 'blinkfor('+count+','+timing+')';
setTimeout('eval(mistake)', timing);
}
else {
start = 0;
i++;
call_It();
}
}
}
function mispell(offset,correction) {
with(document.all.anima) {
if(scount < offset) {
if(!checkIt()) {
innerText = innerText.substring(0, innerText.length-2) + "_";
scount++;
}
mistake = 'mispell(' + offset + ', "' + correction + '")';
setTimeout("eval(mistake)", 150);
}
else {
if(correction == '' && scount == offset ) {
i = i - offset;
scount++;
}
if(offset > 0) {
if(checkIt()) {
innerText += correction.charAt(correction.length - offset) + "_";
offset--;
}
mistake = 'mispell(' + offset + ',"' + correction + '")';
setTimeout("eval(mistake)", 150);
}
else {
scount = 0;
j++;
innerText = innerText.substring(0, innerText.length - 1);
call_It();
}
}
}
}
function spellit(string) {
with(document.all.anima) {
if(i <= string.length) {
if(string.charAt(i) == '/') {
NumErrs = string.charAt(i + 1);
NewLets = string.substring(i + 2, i + NumErrs);
mispell(NumErrs,NewLets);
}
else if(i <= string.length - 1) {
i++;
innerText = string.substring(0,i) + "_";
mistake = 'spellit("' + string + '")';
setTimeout("eval(mistake)", 150);
}
else {
innerText = string.substring(0, i);
j++;
call_It();
}
}
}
}
function call_It() {
with(document.all) {
if(i == -1){
blinkfor(4, 150);
}
else if(j <= word.length - 1) {
spellit(anima.innerText + " " + word[j]);
}
else {
blinkfor(100,230);
}
}
}
if(document.all) {
call_It();
}
// End -->
</script>
</BODY>
</HTML>
<HTML>
<HEAD>
<META NAME="Generator" CONTENT="TextPad 4.4">
<LINK href="general.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY Background=../graphics/grayback.jpg>
<BR><BR><BR>
<p id='anima' style="position:absolute;font-size:20;background-color:white;">
</font>
</p>
<br>
<br>
<SCRIPT LANGUAGE="JavaScript">
<!-- Original: dzzie@yahoo.com -->
<!-- Begin
text = "Add.this.script.to.your.site!..It.can.actullay/4ally.correct.its.own.typos!..:-)"
word = text.split('.')
i = -1; //letter count
j = 0; //which word in array is to be spelled
start = 0; //variable to hold cycles of the blink
scount = 0; //variable to hold cycles of the mispell
function checkIt() {
with(document.all.anima) {
if(innerText.charAt(innerText.length-1) == "_") {
innerText = innerText.substring(0, innerText.length - 1);
return true;
}
else {
innerText = innerText + "_";
return false;
}
}
}
function blinkfor(count, timing) {
with(document.all.anima) {
if(start < count) {
if(checkIt()) {
start++;
}
mistake = 'blinkfor('+count+','+timing+')';
setTimeout('eval(mistake)', timing);
}
else {
start = 0;
i++;
call_It();
}
}
}
function mispell(offset,correction) {
with(document.all.anima) {
if(scount < offset) {
if(!checkIt()) {
innerText = innerText.substring(0, innerText.length-2) + "_";
scount++;
}
mistake = 'mispell(' + offset + ', "' + correction + '")';
setTimeout("eval(mistake)", 150);
}
else {
if(correction == '' && scount == offset ) {
i = i - offset;
scount++;
}
if(offset > 0) {
if(checkIt()) {
innerText += correction.charAt(correction.length - offset) + "_";
offset--;
}
mistake = 'mispell(' + offset + ',"' + correction + '")';
setTimeout("eval(mistake)", 150);
}
else {
scount = 0;
j++;
innerText = innerText.substring(0, innerText.length - 1);
call_It();
}
}
}
}
function spellit(string) {
with(document.all.anima) {
if(i <= string.length) {
if(string.charAt(i) == '/') {
NumErrs = string.charAt(i + 1);
NewLets = string.substring(i + 2, i + NumErrs);
mispell(NumErrs,NewLets);
}
else if(i <= string.length - 1) {
i++;
innerText = string.substring(0,i) + "_";
mistake = 'spellit("' + string + '")';
setTimeout("eval(mistake)", 150);
}
else {
innerText = string.substring(0, i);
j++;
call_It();
}
}
}
}
function call_It() {
with(document.all) {
if(i == -1){
blinkfor(4, 150);
}
else if(j <= word.length - 1) {
spellit(anima.innerText + " " + word[j]);
}
else {
blinkfor(100,230);
}
}
}
if(document.all) {
call_It();
}
// End -->
</script>
</BODY>
</HTML>
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